
For one only concerned with Crits, it is far less important providing a small Arts buff and increases to Arts Star gather rate which is already high enough at level 1.
#Saber fate grand order code
#Saber fate grand order upgrade
Raising this will upgrade her Crit strength so should be leveled second to as high as a Master has materials for. Masters will want to use this on the turn where she’s going to face her big enemy. Be warned that it will stun her for a turn once the 3-turn buff expires. While it also provides a small Guts, that likely will not be used.

With a NP gain CE, she takes all of Caster Artoria’s buffs turn one and the Fragment of 2004’s NP gain up buff, then turn 2 she uses her 2nd skill’s Arts up, and turn 3 puts on everything else. Arts LoopingĪrcher of Inferno has just enough to perform an Arts loop if provided a Sign of the Smiling Face or similar NP gain CEs, or if using a Chaldea Combat Uniform and swapping in another charging Servant. While this DoT on some large enemies may prove trivial, it also enables usage of special CEs to stack on top of her Critical hits to land even more damage in future turns, with the burn damage entirely unmitigated by defense or damage resist buffs.

Similar to her Archer version, Archer of Inferno burns all enemies on her Noble Phantasm, and doubles burn damage they receive. Note that she is only capable of boosting star gather rate to her Arts cards, not all of them. With proper Arts supports, she could deal out a ton of damage if she gets one of her two Arts cards on the right turn. She can generate a sea of stars, gather them to her Arts cards, and boost her Critical damage up by a whopping 100%. Very few Servants are as self-supportive with Critical hits as Archer of Inferno. As an added bonus, she’s voiced by the same voice actress as Helena Blavatsky, which makes her a must get! Now the real question is… if she’s the Archer of Inferno, how is she the Saber Archer of Inferno? I thought the Archer class was made up of archers! Strengths She’s quite squishy as well.Īrcher of Inferno is a capable Arts looper and a Crit machine who will not disappoint a Master looking for either. She’s not great in longer fights due to her burst-centric nature and her self-stun. For one, her non-crit damage is fairly weak thanks to a general lack of persistent steroids.

Gamers do have to deal with drawbacks, and Archer of Inferno is no exception. She also can be set up in a double-Castoria system as a looper against Lancers. Her ability to burn enemies is a huge bonus too, especially with the release of the Honey Lake CE. She surely manages to pack a punch for that by creating her own stars with Survival (Hill and Valley), gathering them to herself with VR Shinkageryu B+, and then boosting her crit strength with Midnight of Summer Side A. So what happens when one disables the serious aspect of To– I mean, Archer of Inferno? She obviously becomes a hardcore gamer dual-wielding VR terminals! Now she will come in with her AoE Arts Noble Phantasm and mop up the big boss with furious crits to make all gamer girls cry!Īrcher of Inferno’s experience in video games means one thing: She knows how important Crits are against enemies.
